Penultimate sculpture course!
Posted by: The Dark Power in Sculpture Course, tags: random musings, Sculpture
Kinda between projects at the minute, which is a little odd for me as I’ve been busy for the last six months or so. Don’t really know what to do with myself (fnarr). I’m also nearing the end of my sculpture course – only one more week to go. It’s kinda flown by (how did it get to march exactly?) but I’ve quite enjoyed it.
We’ve been working on our portraits again this week. Mine’s coming along quite nicely. As I mentioned previously I’ve steamed ahead with this as the sessions aren’t that long. I’ve got the proportions as close as I can in the time given. The tutor’s had us pay particular attention to measuring the model in order to get our sculpts as close as we can.
This is something abit new for me too – I’ve never sculpted from a life model. Any sculpts I’ve done previously have either been done over a life cast (in which case the measurements are automatically there) or created from scratch in which case you’ve more leeway to make things up as you go.

Having someone to actually measure up is useful, but weirdly kinda counter intuitive in someways. I’ve found myself sculpting something that looks right to the eye, but then having double checked my measurement found that the models head is in fact smaller than I thought. Weird.
I’ve been working on the details this week – we only have an hour or so of next session to finish the piece – so I’ve been concentrating on the eyes and ears. I’ve not tried sculpting likenesses much in the past, but when I have I’ve found that it only takes a very small angle or piece of clay here and there that really makes (or not) a sculpt look like the person in question. In this case having got close to what you might consider a finished sculpture, I suddenly realised that the nose was pointing up slightly too much. Whacking a few bits of clay on there to make the underside a little more of a right angle to the lip suddenly made the whole sculpture look alot more like the model. It’s not an exact likeness by any means, but I’m certainly fairly happy that it has a passing resemblance at least….!
New Project
The course is finished after next weeks session which will really leave me with no projects on the horizon (a melting head I was going to do for a film promo fell through due to lack of cash), I do have an idea for the next one though which is going to be a werewolf transformation sequence. I’m still running through in my head exactly how I’m going to do it. I think it’s going to be a small video sequence abit like the oldroid video though likely a little shorter. I’m probably going to make a couple of rubber puppets and I think it’s gonna involve another old dude for the simple reason that they’re more fun to sculpt! You can get some great textures doing all the wrinkles.
I’m not sure it’s possible to do a completely original werewolf transformation – everything’s probably already been done by now, I do have a few ideas to give it abit of a twist though……..I did a small experimental sculpt of a deformed wolf head recently, it kinda looked abit like a manic cartoon fox though. I really wanted an evil look to it. I’ll stick a pic of it up later anyway.

This is probably a little boring unless you’re into such things, however I’ve been testing the new rubber I bought – I didn’t want to cast up anything without having a go with it first. Some types of silicon are inhibited from setting by certain materials so it’s a good idea to get used to using them first before you try anything major – you don’t want to turn your mold into a huge gooey mess and waste £xxx of rubber in the process (this stuff ain’t cheap).
We’ve started a new sculpt on the course this week, which I’m quite relieved about as I wasn’t really that happy with my previous one. This time we have a lady model and I started this sculpt without worrying too much about measuring out proportions which is how I usually go about these things. I just started sticking blobs of clay together and let things progress. The tutor had us take the slightly unusual step this week of working on each others sculptures for a time. I think the idea was to try and give us a different perspective on how other people view things. I think everyone felt abit uneasy about interfering with someone elses work at first, but we eventually got used to it. When I got back I found someone had actually added to the back of my sculpture which I’d been working on and started the arms which was nice! I’m quite pleased with the way this one is going actually, so I’m looking forward to next week.
‘filmy’ as you may expect and perhaps not the ‘traditional’ artist that the tutor may have been envisaging, however I think they have something over more ‘traditional’ art and artists. While your ‘average’ sculptor make create his piece perhaps in clay, then fire it, at that point he’s pretty much done. Your FX artist will sculpt it in clay, but then cast it up in rubber, paint it, add articulation to it and turn it into a living breathing character (more or less). Then it gets lit and filmed, and perhaps augmented by a dude with a computer (or these created entirely on computer, but that’s another story ;0).
as well write them down here, this is a blog after all and it was James Cameron (and more specifically Stan Winston) who got me interested in the whole field of special effects in the first place.









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