Real 10

Pre-Production Production Post-Production
Main Page

Picture Gallery

Post Production

Compositing and Colour Correction

Most shots in Real 10 were photographed digitally against green screen and then composited over either a still photograph of the castle miniature, or digital video of the same.

Once a particular shot was completed, the still images were laid out in order and support rods were digitally removed. At first, due to poor lighting, some shots had to have the green screen background removed frame by frame.

Auto colour correction was used on practically every shot to marry it more accurately to the background element.

Some shots involved using handheld camera footage of the castle and then matching the green screen foreground model elements to the camera move frame by frame. This was time consuming as each frame has to be manually matched to the camera move, but it produced some more natural looking shots as opposed to the usual locked off camera.

Although using chroma key was time consuming it was also extremely useful in allowing me to recombine foreground and background elements to create new shots. Adding a moving camera and a new background to existing shots allowed me to re-use the same motion to create new shots, several of which were used in the final cut.

Graphic Effects

Once the shot was finished it was rendered as a .mpg, added to the rough cut and a filter was applied to simulate the look of old film. Black bars were added to matt the picture and make it widescreen.

In many cases indidual frames of noise were drawn and added frame by frame to create a more extreme dirty film look. Graphics such as flash frames of the statue character, text panels in the style of a silent film and other graphics on the film were added in the same way.


Various methods were used to create sound effects. These included clashing swords together, crushing coke cans, banging frying pans together and clinking chains. Paving slabs were ground together to create the sound of the statue character. Background noises were taken from video footage of forests. Sound effects and music were created by Tom Slatter. Visit his website, here.